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D&D 5e Armor Class Calculator

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Calculate D&D 5e Armor Class (AC) including unarmored defense, shields, and magic buffs.

Configuration
Results
Total Armor Class (AC)

10

Calculation Breakdown

10 (Base)

+ 0 (DEX)


Understanding Armor Class (AC) in D&D 5e

In Dungeons & Dragons 5th Edition, your Armor Class (AC) determines how difficult it is for enemies to successfully land an attack on your character. Whether you're building a heavily armored Fighter or an agile Monk relying on Unarmored Defense, calculating your total AC correctly is one of the most critical steps in character creation and combat preparation.

Use the interactive calculator above to quickly find your final AC by selecting your class features, armor type, and any active spell buffs.

Core Formula: Base AC vs. Bonus AC

The most common mistake new D&D 5e players make is trying to stack multiple Base AC formulas. The fundamental rule of D&D 5e Armor Class is: You can only ever benefit from one Base AC formula at a time.

However, once you have established your Base AC, you can add any number of Bonus AC modifiers (such as shields and magic rings), provided you meet their requirements.

D&D 5e Armor Class Base Formulas

Depending on your equipment or class features, your Base AC will follow one of these distinct calculations:

Base SourceFormulaSpecial Requirements
Unarmored10 + DEX ModifierNone
Light ArmorArmor Base + DEX ModifierMust be wearing Light Armor
Medium ArmorArmor Base + Min(DEX Modifier, 2)Maximum +2 from DEX
Heavy ArmorArmor BaseIgnores DEX completely
Barbarian Unarmored10 + DEX + CONCannot wear armor; shield allowed
Monk Unarmored10 + DEX + WISCannot wear armor; NO shield allowed
Mage Armor (Spell)13 + DEX ModifierCannot wear armor
Draconic Resilience13 + DEX ModifierCannot wear armor (Sorcerer Subclass)

Total AC=Chosen Base Formula+AC Bonuses\text{Total AC} = \text{Chosen Base Formula} + \sum \text{AC Bonuses}

Step-by-Step AC Calculation Example

Let's look at a realistic combat scenario for a Level 3 Barbarian facing off against a horde of goblins.

Character Stats:

  • Dexterity: 14 (+2 Modifier)

  • Constitution: 16 (+3 Modifier)

  • Equipment: A Wooden Shield (+2 AC) and no armor.

  • Buffs: An allied Cleric casts Shield of Faith (+2 AC).

Step 1: Choose the Base Formula Because this character is a Barbarian, they can use the Barbarian Unarmored Defense feature. According to the official D&D Basic Rules, this formula is 10 + DEX + CON. Base AC = 10 + 2 (DEX) + 3 (CON) = 15.

Step 2: Add Applicable Bonuses

  • Shield Bonus: +2 AC

  • Shield of Faith Spell: +2 AC

Step 3: Calculate Final AC Final AC = 15 + 2 + 2 = 19.

Common Pitfalls and Restrictions

Frequently Asked Questions (FAQ)

It depends on your class. Barbarians can use a shield and still benefit from Unarmored Defense (10 + DEX + CON). Monks, however, cannot use a shield; equipping one disables their Unarmored Defense (10 + DEX + WIS).

No. In D&D 5e, you can only choose one base Armor Class calculation at a time. You must choose either Mage Armor (13 + DEX) or Unarmored Defense.

Normally, Medium Armor allows you to add your Dexterity modifier to a maximum of +2. If you have the Medium Armor Master feat, this maximum increases to +3.

Yes, unless you are wearing Heavy Armor. For Light, Medium, and Unarmored calculations, a negative Dexterity modifier will reduce your total AC. Heavy Armor completely ignores your Dexterity modifier, whether positive or negative.